We combined the element of fun, socialising, creativity and talent
exhibition under one roof and amazing things happen as students showcase their
talents, passion, and unique creative work to real industry guests,
potential employers and other people from the games industry in hopes to land a
fabulous deal with the big boys. It is a tradition for KDU’s School of
Computing and Creative Media (SCCM) to organise Jingle Mingle, an annual event
that creates opportunities for students to reach out to the real industry
players and demonstrate their potential.
“This year, we’ve increased the number of games, improved the quality and
showcased more outstanding games in the event,” commented Yee I-Van, Game Development Programme
Leader, Creative Media Department of SCCM. “These games are fun and hold value
to those that created them, from the perspective of the academic staff, we unanimously agree that the quality of the
products on display make us proud!” continued Yee.
As this is part of SCCM’s continuous efforts to bring employment opportunities for the graduates, Jingle Mingle also served as a channel for game companies and studios to identify young minds and fresh talents for the booming industry out there. According to Global Games Market Report released in April 2016, it showed that gamers worldwide will generate a total of USD 99.6 billion in revenues in 2016, up 8.5% compared to 2015.
“We have always maintained a strong
relationship with the game companies through networking. As such, we continued
on this tradition to enable students to
reach out to the real world upon graduation,” said Yee. With aims to produce
graduates who are skilled in production processes and aware of what is needed
to produce successful games, the academic team in SCCM are actively involved in
the industry and are experts in their
respective fields.
During the 5th Jingle
Mingle, all games produced by students throughout the course of the entire year, be it a PC game, mobile
game or varying genres were put to the show. There were 32 games in total. Each
project team had a short 10 to 15 minutes presentation to pitch their games to
the audience. Games that were showcased
included Combat Infiltration Droid
(C.I.D), the first-person co-op
shooter game which had clinched the MSC-APICTA
2016’s Best of Tertiary Student Category – Creative Multimedia prize two
months ago.
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The Pandora game developed by (from left) Jonathan Choo Tun Jiat (character artist), Tan Kian Sheng
(environment artist) and Chong Zhi Heng (programmer), stood out in the show.
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With no doubt, C.I.D has
attracted a lot of industry players who appreciate the talents behind the great
works used to utilize Unreal Engine 4 in achieving high-quality effects. It was
developed by Roger Ng Khang Shen, Haw Jing Hann, and Wahid Dawod
Mohammed Hamid. The trio are 2016’s
graduates in the Bachelor of Game Development (Hons) programme.
Other games demonstrated include The
Marketplace, a game art showcase built by a single game artist, resembling
a scene from a popular PS4 game, Uncharted
4. Catastrophe Armageddon, Pandora and few other games also drew a
lot of attention from the participants.
At the scene of game-demonstration, Pandora
was favoured by few industrial players
who not only tried out this game but extended their compliments and suggestions
to the three developers – Chong Zhi Heng
(programmer), Jonathan Choo Tun Jiat (character artist) and Tan Kian Sheng (environment artist). I
took a closer look at the game myself and found it extremely fascinating as the
details of the game seems professionally crafted and managed to bring life to
the game. It reminded me of the earlier version of Tomb Raider back in the good
old days! So kudos to the development team for bringing the reincarnation of
the game in a totally different game and unique concept.
“We developed this game in 3 months, with many sleepless nights working
hard in meeting the deadline. We delved into research
and prototypes, and finally produced the final
game using Unity Engine, 3Ds Max and Z-Brush. In this period, our lecturer
tirelessly met up with us weekly, to check on our progress and make sure our
project is alright. We truly appreciate
all that he has done for us,” said Chong.
Talking about their expectation for
the show, the trio expressed their hope of getting more feedback from the
guests. Most importantly, they anticipated getting in touch with potential
employers, and pave the way in making their dreams come true.
Apart from games presentations by the senior students, there was also a game art exhibition by the junior
students. Nur Sabrina Syuhada Binti
Nazri, Adel Tazhidinova and Natalie Nawie Anak Omar – three girls
who are currently in the Foundation Studies (Art and Technology) programme, exhibited their group
design work for the first semester. “The
exhibition is the best proof that we
could do something, we have been working hard for it and gained a sense of
fulfilment throughout this process,” said Nur Sabrina Syuhada.
![]() |
Adel Tazhidinova (from left), Nur Sabrina Syuhada
Binti Nazri and Natalie Nawie Anak Omar – three girls from the Foundation
Studies (Art and Technology) programme with their design
work.
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